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Using Carnage as an incentive to use troops?

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Re: Using Carnage as an incentive to use troops?

Postby javala » Wed Jul 18

After Snail fix the Honor gear system, I know that Snail want to make the game better.
About the troops, You know that when a player start playing a server, his starting hero has about- 30 attack , 160 defence and 600 HP, and the starting troops-t1 peltasts have about- 6 attack, 15 defence and 70 HP. At full upgrade a lv. 100 hero with + 15 aug have about 8000 attack, 45 000 defence and 35 000 HP, while the t4 peltasts have about 40 attack, 240 defence and 750 HP (+ 51 HP for troop gear from guild shop, full upgraded city, 10 pieces lv. 70 peltast gear, aug + 15 ).
The persian elephants ( with the most HP than all other troops ) have 1150 HP( + 51 HP for troop gear from guild shop, full upgraded city, 10 pieces lv. 70 elephant gear, aug + 15 ).
So at full upgrade the hero have about 60- 200 times more attack, defence and HP than the start of the game. But at full upgrade the troops will have 8- 10 times more attack, defence and HP than the beginning of the game. Also the troops need to be recruited again and again for every CZ battle, while the heroes revive few minutes after a battle.

So It is not an accident that at the server Reborn & RB & Uncontested, the players rarely use troops at CZ battles and the game is so bored.

If Snail want to make the game more interesting and the players to not leave the game after they merge with these servers ( their heros are at full upgrade), Snail MUST ADD BETTER TROOP GEAR- a troop gear that increase the attack, defence and HP of the troops not with a definite number, but with a percentage to their stats- 100 %, 200 %, 500 %( Because some civs will have advantage over the other civs if the stats are increased with definite number). That gear may be sell in a Troop gear boxes at Mall or flash sales. And will be nice if that gear may be augumented like the hero gear.

Also the game need some changes about outposts. It is too difficult for a player from a losing civ to recruit many troops. The players from losing civs need to spend too many vouchers and gift coupons to reach his outpost and use troops there. The players from losing civs do not receive resources in their outpost( they receive only gold ).
It will be much easier for the the players from a losing civ if they may teleport their heros near to the outpost and use some FOOD inside the outpost( receive FOOD in the outpost ),( Now only the players from winning civ may teleport near to the CZ and go EASILY to their outposts ) .
Last edited by javala on Thu Aug 02, edited 4 times in total.
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Re: Using Carnage as an incentive to use troops?

Postby javala » Sat Jul 21

Lets the players from Reborn& RB& Uncontested feel free to write opinions for my post here. Do you agree with the post ?
The other players are also invited to write opinions.
Last edited by javala on Mon Jul 23, edited 1 time in total.
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Re: Using Carnage as an incentive to use troops?

Postby Arwyn » Sun Jul 22

mforbs wrote:People will just create more multis and abuse the carnage system like they have with the talents. I just think its a bad idea to base anything on carn especially since more than half the people with over 440k had it given to them or used multi accounts to gain it.



Or, have been playing the game actively for two years. Not that much of my carn was obtained from carnage "trading", most of it was obtained from cz battles and carn hunting. Everyone went through the dry spell known as "Blood of the Nobles" but, as you can see, most of us still found carn. There will always be the less attentive players who leave carnage garrisoned (love these guys) or leave it afk hunting hts or something equally fun, like collection points.
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Re: Using Carnage as an incentive to use troops?

Postby Arwyn » Sun Jul 22

So It is not an accident that at the server Reborn & RB & Uncontested, the players rarely use troops at CZ battles and the game is so bored.



Do you not play this server? Troops are used everyday, on attack and on defense.

Also the game need some changes about outposts. It is too difficult for a player from a losing civ to recruit many troops. The players from losing civs need to spend too many vouchers and gift coupons to reach his outpost and use troops there. The players from losing civs do not receive resources in their outpost( they receive only gold ).
It will be much easier for the the players from a losing civ if they may teleport their heros near to the outpost and use some food inside the outpost( Now only the players from winning civ may teleport near to the CZ and go EASILY to their outposts ) .


If you are in a losing civ, or think you will lose, move your city near a cz and have your city on one side and the outpost on the other. walking distance for troop storage. I always plan ahead for losing, you never know which way a merge will go. If snail made it easy to move to your camps, why would people even bother fighting at cz? You can fix this situation on your own.
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Re: Using Carnage as an incentive to use troops?

Postby kingclub » Fri Aug 03

I'm playing in Reborn& RB& Uncontested. There are lots of troops used in this server, both for attack and defence of CZ. I came to realise that this is how the game should have been played. Back on Uncontested, we would just bring some calvary for food and some trebs to take towers. And these are typically killed off, leaving the level 100 Power/Physical heroes to battle it out (often it just comes down to who vines better and which team players better together). Players with weaker heroes usually just watch as they will be killed off easily.

But after the merger, everyday, tens of thousands of troops are involved in CZ battles and this is a server where 7k to 9k attack/70k to 90k defence on Power/Physical heroes are rather common place. T5s are commonly used too, especially in defence. Players with lower level heroes also can make a big impact to CZ battles with troop heroes. Intels are also very useful against the large number of troops. In all, the game is a lot more exciting during CZ times. Pets are useful too with their skills.

If any server is experiencing lack of carnage during CZ, make some troop heroes (using troop boosting gears from Arcadian Ladder). This will spice things up a lot and make the game more fun!
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