After Snail fix the Honor gear system, I know that Snail want to make the game better.
About the troops, You know that when a player start playing a server, his starting hero has about- 30 attack , 160 defence and 600 HP, and the starting troops-t1 peltasts have about- 6 attack, 15 defence and 70 HP. At full upgrade a lv. 100 hero with + 15 aug have about 8000 attack, 45 000 defence and 35 000 HP, while the t4 peltasts have about 40 attack, 240 defence and 750 HP (+ 51 HP for troop gear from guild shop, full upgraded city, 10 pieces lv. 70 peltast gear, aug + 15 ).
The persian elephants ( with the most HP than all other troops ) have 1150 HP( + 51 HP for troop gear from guild shop, full upgraded city, 10 pieces lv. 70 elephant gear, aug + 15 ).
So at full upgrade the hero have about 60- 200 times more attack, defence and HP than the start of the game. But at full upgrade the troops will have 8- 10 times more attack, defence and HP than the beginning of the game. Also the troops need to be recruited again and again for every CZ battle, while the heroes revive few minutes after a battle.
So It is not an accident that at the server Reborn & RB & Uncontested, the players rarely use troops at CZ battles and the game is so bored.
If Snail want to make the game more interesting and the players to not leave the game after they merge with these servers ( their heros are at full upgrade), Snail MUST ADD BETTER TROOP GEAR- a troop gear that increase the attack, defence and HP of the troops not with a definite number, but with a percentage to their stats- 100 %, 200 %, 500 %( Because some civs will have advantage over the other civs if the stats are increased with definite number). That gear may be sell in a Troop gear boxes at Mall or flash sales. And will be nice if that gear may be augumented like the hero gear.
Also the game need some changes about outposts. It is too difficult for a player from a losing civ to recruit many troops. The players from losing civs need to spend too many vouchers and gift coupons to reach his outpost and use troops there. The players from losing civs do not receive resources in their outpost( they receive only gold ).
It will be much easier for the the players from a losing civ if they may teleport their heros near to the outpost and use some FOOD inside the outpost( receive FOOD in the outpost ),( Now only the players from winning civ may teleport near to the CZ and go EASILY to their outposts ) .


