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Using Carnage as an incentive to use troops?

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Using Carnage as an incentive to use troops?

Postby Lary » Mon Jun 18

A suggestion could be to have troops killed by heroes give 1/5 or 1/10 carnage, while troops killed by troops give regular carnage. And then carnage can somehow factor into honor gear and other stuff. Snail could also get profit from sales of items needed to build troops faster (resources, those double troop que items, those items that halve recruiting time), VIP stuff for Flash recruits, those troop boxes (not sure if these are sold or available), while still getting income from gear boxes, since heroes aren't entirely useless. This could encourage more troop vs troop battles, instead of heroes killing entire armies.

Though some people will still do that for the fun of it and for the reduced carnage. Also, another problem would be people not using troops just so the other side wouldn't get as much carnage, since it'd be more valuable. Another problem is people complaining because they aren't on at CZ times for battles, or how the powerful people would have an unfair advantage with troop gear/armies of t5.

This is just a random idea that took 2 minutes to think up and analyze, and perhaps this is a bad idea with tons and tons of problems that I haven't thought of. Now that I think about it, it seems like a very vague and flawed idea, but perhaps it could involve into a better idea that Snail could implement.
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Re: Using Carnage as an incentive to use troops?

Postby DeathKnight » Mon Jun 18

i think it would be better if troops killed by heros gave 0 carnage all together, then people could still wipe entire armies but get NOTHING for it, thats the whole point of OPs right now is to gobble up armies of other people. Take away the carnage and make the carnage whores bring troops. It wont help CZs much because they will still use the super OPs to hold onto the CZ but at least they wont get anything out of it.
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Re: Using Carnage as an incentive to use troops?

Postby javala » Mon Jun 18

If you take the carnage from the players, nobody will take more troops only for receiving carnage. That ussualy do players with lv. 80- 100 heroes, who attack lv. 10- 40 heroes only for carn. But if players receive less carnage, some players may decide to not participate at cz battles. The game will not become more interesting if you take the reward for killing troops.

It will be much better if only heros with troops may attack other heroes and cities.

You see what happened at Arena when Snail make 10 min cooldown time to wait for next battle - now players wait 30-35 min for a battle and the best players even not participate at the Arena- it is waste of time. A player lose 3- 5 hours to finish 10 Arena battles.
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Re: Using Carnage as an incentive to use troops?

Postby drunkenmaster » Mon Jun 18

The op problem will only get worse and make troops an even smaller part of the game with the new gear being put in. Sorry Larry but I think your idea is squashed before it even had a chance.
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Re: Using Carnage as an incentive to use troops?

Postby Lary » Tue Jun 19

javala wrote:If you take the carnage from the players, nobody will take more troops only for receiving carnage. That ussualy do players with lv. 80- 100 heroes, who attack lv. 10- 40 heroes only for carn. But if players receive less carnage, some players may decide to not participate at cz battles. The game will not become more interesting if you take the reward for killing troops.

It will be much better if only heros with troops may attack other heroes and cities.

You see what happened at Arena when Snail make 10 min cooldown time to wait for next battle - now players wait 30-35 min for a battle and the best players even not participate at the Arena- it is waste of time. A player lose 3- 5 hours to finish 10 Arena battles.

I mentioned making carnage necessary or a part of honor gear or other features, so that carnage will be needed. It's not like people needed arena battles for anything other than the daily task and bragging rights.

@drunkenmaster, I assume that what you mean is that snail will make stronger gear available because heroes cannot gain as much carnage? This would make heroes even stronger than they are now, which is obvious. I don't really see the connection between making heroes stronger because they won't be able to gain carnage through killing stuff. I do see the connection between putting in more gear to make more money, but not because of reduced carnage. However, if people had an incentive to use troops, a real reason why killing stuff with troops is better than killing stuff with heroes, then troops would probably be used more often. Furthermore, a purpose of heroes would be to kill other heroes (obviously).

Troops vs Troops, for carnage (or something else), which would be important under this suggestion I'm making, while Heroes vs Heroes, so that heroes don't kill troops to give others the advantage. There would (hopefully) be a balance between using a hero to attack the other hero, to eliminate it early on, or to attack troops, so that your troops can get an advantage.

And also, this idea probably has flaws, but criticism is welcome, since it usually can give rise to some other better ideas or improvements, or show that my idea is actually awesome :P
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Re: Using Carnage as an incentive to use troops?

Postby mforbs » Wed Jun 20

People will just create more multis and abuse the carnage system like they have with the talents. I just think its a bad idea to base anything on carn especially since more than half the people with over 440k had it given to them or used multi accounts to gain it.
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Re: Using Carnage as an incentive to use troops?

Postby drunkenmaster » Wed Jun 20

Larry I'm just saying the new gear is so strong there really is no incentive to use troops other than to carry food to get from point a to point b. 3 pieces of the new lvl 50 gear on my lvl 100 and I went from 5k attack, 35k def, and 22k hp to 14.8k attack, 71.4k def and 29k hp. Based on those numbers imagine a lvl 100 fully geared in the new lvl 90 gear. Forget pike rushes it will be hero rushes on the center making troops absolutely useless. Even that wrath attack won't help make troops that good when that happens.
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Re: Using Carnage as an incentive to use troops?

Postby Lary » Thu Jun 21

@drunkenmaster: Please read the part where I suggested making heroes useless in getting carnage, and carnage would be important for getting gear or perhaps point vouchers or coupons or some other thing. That is what I suggest the incentive is to use troops.

@mforbs: Ah yes... multis. They look just like everyone else. Solving this problem is up to Snail, I don't know how to catch multis. Looks like my idea is ruined.
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Re: Using Carnage as an incentive to use troops?

Postby mforbs » Thu Jun 21

Lary wrote:@drunkenmaster: Please read the part where I suggested making heroes useless in getting carnage, and carnage would be important for getting gear or perhaps point vouchers or coupons or some other thing. That is what I suggest the incentive is to use troops.

@mforbs: Ah yes... multis. They look just like everyone else. Solving this problem is up to Snail, I don't know how to catch multis. Looks like my idea is ruined.


I have talked to colin many times about this, its a problem that needs to be solved. It was really bad during the test server because of the amount of pts given to accounts. It would have been a perfect time to test anti cheating techniques. Its something snail needs to work on mate, i would like your idea though if it wasn't for this issue.
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Re: Using Carnage as an incentive to use troops?

Postby m123456789 » Mon Jun 25

zerorise carnage. from now on, use a different system to calculate carnage. a player only gets full carnage for fighting someone with honor points (or some other measurements based on max hero lvl, technology lvl, etc) at least 50% of his and can only get it at most 3 times a day. the opponent must also be of the same age to get full points. can scale accordingly.

another possibility is to cap heroes' damage to towers/centre or increase troops' damage and defence vs heroes.
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