A suggestion could be to have troops killed by heroes give 1/5 or 1/10 carnage, while troops killed by troops give regular carnage. And then carnage can somehow factor into honor gear and other stuff. Snail could also get profit from sales of items needed to build troops faster (resources, those double troop que items, those items that halve recruiting time), VIP stuff for Flash recruits, those troop boxes (not sure if these are sold or available), while still getting income from gear boxes, since heroes aren't entirely useless. This could encourage more troop vs troop battles, instead of heroes killing entire armies.
Though some people will still do that for the fun of it and for the reduced carnage. Also, another problem would be people not using troops just so the other side wouldn't get as much carnage, since it'd be more valuable. Another problem is people complaining because they aren't on at CZ times for battles, or how the powerful people would have an unfair advantage with troop gear/armies of t5.
This is just a random idea that took 2 minutes to think up and analyze, and perhaps this is a bad idea with tons and tons of problems that I haven't thought of. Now that I think about it, it seems like a very vague and flawed idea, but perhaps it could involve into a better idea that Snail could implement.


